After getting just one game of Firefly under my belt, I was hooked.
I woke up the morning after playing and set out all the bits to play a game
solo, it wasn’t AS fun by myself, but it was still enjoyable. I made an impulse
decision (the first of many to come as it pertains to board games) to go find
another game I could play by myself. I loved the theme of Firefly and the
stories that popped back into my head as I played, so I figured I would go
looking for another game that would tell me a good story, even if I was playing
by myself.
I hopped in my truck, asked Siri for directions, and headed
out once more to the game store in Pascagoula that had immediately fascinated
me at the possibilities for endless hours of fun in a box. Arriving at the store,
I had no Idea where to start; there were so many games, and they all looked
amazing, and I quickly realized that I needed a bit of a hand.
“So, I bought Firely here yesterday, and I had a blast, I
loved all the cards and I actually really enjoyed how long it took to play!
What else do you got?” I asked the store
manager, eagerly anticipating a rundown of a few similar games.
Well, it turns out my question was pretty vague, “uhhhh…Well
if you liked all the cards, and a story is what you’re looking for, there’s no
shortage of that here,” he said as he pointed to a series of boxes belonging to
a game called Arkham Horror. He continued on to point out that there was a much
newer game, called Eldritch Horror and that it was more streamlined, the rules
were easier to understand, and it was a bit less complex but still carried its
weight. I would hear none of this Eldritch Horror talk. It seemed a whole wall
was filled with Arkham Horror and the many expansions, and I even remember
saying “I think the more complex a game is the better it probably is!!!” He tried to warn me that not all complexity
equaled excellency, and I would find that to be true with other games later,
but right then…I didn’t care, Arkham Horror looked gloriously robust, and was a
sure fire way to get me lost in a board game while I sat in my little hotel
room.
Over the next several weeks, I would spend a ridiculous
amount of time playing this game. I even put my do not disturb sign out on my
door for days at a time because I didn’t want hotel services to clean my room
and potentially mess up my elaborate setup. I had moved furniture to fit all
the components and I could just take my own trash out, it wasn’t worth the
risk.
I had just started playing board games, but what I loved
about Arkham Horror was that I could play
solo with a variable number of investigators, and also…THE CARDS, there
were so many cards, and so many different things to encounter, I knew pretty
much immediately that I would be buying expansions sooner rather than later. I
will say that I have had more fun playing WITH other people, but the solo
experience I had was another major selling point on the hobby itself. I could
now buy games and take them underway with me, and if no one wanted to play a
game with me, I could still enjoy getting my cardboard fix.
Before I continue on to my overview and thoughts on Arkham
Horror I want to talk about solo gaming in general. Clearly, based on the fact I am writing this
blog at all, I enjoy board games and I look for every opportunity to play board
or tabletop games. My career and lifestyle has made solo board gaming almost a
necessity at times due to the many commitments of my job and the differing
watch schedules and work rotation of those I work with. But one of the primary
reasons why I have made tabletop gaming such a part of my life is because of
the social aspect of it. I used to play a lot of video games, and even when
playing with other people, It was easy to get so glued to the screen that it
felt like I was playing by myself and the social aspect was lost. Board games
have provided a way for me to game with other people and actually interact
meaningfully while doing so. I wish that I always had other people standing by
to sit around the table with me, but that is not always the case, so I
regularly seek out games that can be enjoyably be played with a group, as well
as played solo in a pinch should the need arise. I will always choose to play
with other people if they are available, but if I must go it alone I have been
pleasantly surprised by the options that I have found.
Arkham Horror. What
do I think of it? Well I love it..allow me to explain.
For starters, the rulebook isn’t terrible. There are a lot
of rules. You will be looking at the rulebook at least a handful of times
during your first few games. But there is an index, and it’s not too difficult
to understand the flow of the game and know where to reference the various
mechanics. Just be aware that there are a lot of mechanics and options at play.
The components. Well, I think I have covered that there are
an abundance of cards, it takes up a lot of table space to lay out just the
base game with the many piles of cards in addition to your investigator
sheets and the plethora of cardboard bits. But the
components do their job, and the artwork is thematic and engaging. Another
caveat, if you plan on buying all the expansion and playing “all-in” your gonna
need to break out the table leafs, ITS BIG.
For anyone uninitiated, Arkham Horror is a Call of Cthulhu
game based on the writings of H.P. Lovecraft. In AH, players will team up as
1-8 investigators and set out in the city of Arkham, along with various other
worlds, to attempt to seal gates, defeat monsters, acquire a gambit of items
and spells to help along the way, and, if necessary, face off in a final
showdown against one of the Great Ancient Ones. The theme is immersive, and the
options are limitless. I have played this game A LOT and it has never felt the
same twice, never have I thought “yeah,yeah I’ve been here before…lets just get
to the next part.” In fact, there are
still some of the features that I have yet to fully experience, which is part
of what makes this so appealing to me, If I were actually involved in an
attempt to save the world from the likes of Cthulhu or another horrible Ancient
One, I wouldn’t have time to experience everything the city of Arkham has to
offer. While some turns have obvious things that need to be done, the players
are always looking ahead and being forced to make tough decisions about what
they can actually do and what needs to be sacrificed in order to get the job
done.
The game is played with each turn consisting of 5 phases.
First, a mythos card is drawn that will trigger a gate opening at a listed
location, along with a monster (or monster at every open gate if a gate already
exists at the location), monsters on the board will move based on their type
and symbol, doom may be added to the doom track (getting you closer to waking
up the ancient old one, and an event of varying consequence and duration will
occur). Players will then perform an upkeep phase, where they can adjust their
skills, collect any bonuses they are entitled to during the upkeep, and refresh
exhausted cards. After upkeep, players will take turns moving around the board
base on their allotted speed, stopping to fight any monster they occur. After
all players have moved, any investigator that has not traveled through a gate
will face an encounter at their current location. Each neighborhood of 3
locations has a deck of cards to draw from and face an encounter for the
specific location and several locations have specific encounters you can choose
to do instead of a random encounter, such as buying items at the general store,
getting blessed at the church, or healing health and sanity. Once investigators
in Arkham itself have all completed their encounters, those in other world
locations will draw from the other world encounter deck and face an encounter
there. During encounters and monster battles players will have to pass skill
checks based on their equipped items and skills, requiring them to roll some
dice and meet specific requirements as outlined on the encounter card or
monster stats. Once all 5 phases are complete, if the ancient old one has not
been awakened, a new round will begin and the players will continue on their
investigation. There is much more to discover, but one more thing I will
mention are clue tokens. Clue tokens are also spawned during the mythos phase
and gathered by investigators during their investigation. These clue tokens are
used to reroll dice on skill check, spend during various encounters, or most
importantly permanently seal gates getting the investigators closer to saving
Arkham, and the world.
Arkham Horror isn’t for everyone, and you will find that
most people nowadays will recommend Eldritch Horror over it. I will admit that
Eldritch Horror does do a good job of serving the theme and still carries
enough complexity and depth for most folks to get their fill. You will hear
that Arkham Horror is overly fiddly, and I can’t completely discredit that,
there are a lot of pieces and a lot to manage, but saving the world isn’t
supposed to be easy. Arkham
Horror was my first real exposure to solo board gaming and the replayability
continues to excite me every time I break open the box(es). I highly recommend
this to anyone looking for a great cooperative game that can enjoyably be
played solo.
As my time in Mississippi drew to a close, I packed up my
bags and headed to Texas to pick up my wife at the airport. She had flown down
to meet me for the drive back up to Washington and I was eager to share this
new hobby of mine with here and hopefully get her as excited as I was. On the
trip back, I dragged her into a board game store, for the first of many times
we would walk around deciding together on our next game to add to our budding collection.
After two gaming stores now I had enjoyed both, but not every gaming store I
have visited since has been of equal quality and there are several things that
I have noticed that both contribute to a good experience as well as turn me off
to visiting again. In my next post, I will talk about what I look for in a
gaming store, and what I feel have been the failures of some of the stores that
I have been to. Additionally, I will talk about the first game I purchased
together with my wife, Forbidden Island.
So until next time, keep gaming and…?stay dry? (This whole transition into the next game
thing is a bit tough for some games!).